In fact, they are often lumped into the category known in Japanese culture as “kuso-ge,” which literally means “shitty game.”
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But while the series has been around for quite some time, having seen entries on the PC, Super Famicom, Sega Saturn, PlayStation, PlayStation 2 and Wonderswan, the games aren’t all that good. All of the male characters are oiled, buff and wearing next to nothing, while phallic imagery is plentiful. The Cho Aniki series fits very neatly into the “bara” category of Japanese entertainment. What has garnered this series such a cult-following, though, is that it is absolutely inundated with homosexual imagery. Screen-filling bosses punctuate each stage, and a semblance of a plot holds everything together. Debuting in 1992 and spawning numerous sequels, Cho Aniki is not entirely unlike most 2-D, side-scrolling shooters: You control one of several different characters and fly around the environment blasting enemies and collecting power-ups. Probably the most infamous example of homoeroticism in games, however, is the Cho Aniki series. Publishers had no qualms changing characters, halting games from release and generally doing as much as they could to keep the American youth from witnessing any girl-on-girl or boy-on-boy action.
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If parents in North America felt squeamish about homosexuality in 2008, imagine what it was like two decades earlier. So it shouldn’t be all that surprising that early games like SMB2 were subject to such censorship.
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While many Americans would rather witness a decapitation than see boys kissing, Japanese bookshelves are full of this sort of material. These books and shows, also commonly referred to as “boy’s love,” are generally created by female authors for female readers, while “bara,” or “men’s love,” is written by gay men for a gay audience. In fact, there’s an entire sub-genre of anime and manga called “ yaoi” that focuses on homoerotic male relationships. Meanwhile, in Japan, many of these taboo issues are commonplace in popular media. A poll conducted by family gaming site What They Play in April 2008 offers further evidence of this aversion to homosexuality in media: When shown a series of provocative pictures, respondents were more offended by the image of two men kissing then that of a severed head. North American viewers tend to be bombarded with violent imagery, while depictions of sexuality – especially involving lesbian, gay, bisexual or transgender (LGBT) people – raises more eyebrows than anything else. That’s largely due to the way the two different cultures view sexuality.
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Some were never released in America at all. In the past, games have been changed or censored if they contained such content. While Japanese gamers have been exposed to characters of various sexual orientations, the practice is only just starting to catch on in the West. He’s just one of a long line of Japanese videogame characters forced to hide their true sexual identity when their games are localized for a North American audience.